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				 SE:V History v1.52 
 Greetings.
 The latest beta version history. The hard-coded limit for 1 SY per planet is officially dead - modders are rejoicing everywhere!
 
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 Version 1.52:
 1. Fixed - Restored maintenance calculation and SocietyTypes.txt values.
 2. Added - Formula function "get_queue_ability_facility_count".
 3. Added - Formula function "get_queue_specific_facility_count".
 4. Added - Formula function "get_system_queues_ability_facility_count".
 5. Added - Formula function "get_system_queues_specific_facility_count".
 6. Removed - The hard coded requirement for only one space yard per planet.
 7. Added - The requirement for only one space yard per planet to the facility requirements.
 8. Fixed - Rare Index Error when a planet took too much damage.
 9. Fixed - Units in cargo were not regenerating their shields each game turn.
 10. Fixed - Sometimes units that took part in space combat would be off the map in ground combat.
 11. Fixed - Create Planet was not working in the French and German versions.
 12. Fixed - AI's were not responding to messages in the French and German versions.
 13. Fixed - Empire List had overlapping text in the French and German versions.
 14. Fixed - Simultaneous Turn Hot Seat games will no longer reload the graphics and data files each turn.
 15. Fixed - A player in a simultaneous game will not be able to load their turn if their data files are different in any way.
 16. Fixed - The data file check upon player load was missing some files.
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