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				 The lovable EEE 
 The EEE.  Those lovable aliens who make deals with everyone.  Including your enemies.
 Basically, what can I do to get them to break a treaty with some one else or, better yet, declare war on them?  If they break the Partnership, it may push my enemy into a resource shortage, which would take some of the wind out of his sails.  I want to maintain my relationship with the EEE as I am enjoying the reources trade with them brings, as well as enjoying not having to worry about the Northern Front.
 
 For three turns in a row they have said they will break their ties, but they lie.  The treaty grid shows a continuing partnership.  My race is weak in spy activities, so that option is not really available.
 
 Hints, ideas and rude comments from Tigga are welcomed.
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