 
			
				October 15th, 2007, 09:13 AM
			
			
			
		  
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					Join Date: Nov 2000 
					Location: 500km from Ulm 
					
					
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				Re: Fomorian Goat Herders
	
			 
             
			
		
		
		
		I've tried Fomoria in 2 SP test games .. here's what I found: 
- Sacreds :Most of them have a little bit low ATT, therefore a low F bless could be helpful.(Fx on the pretender would also help with the absence of fire magic ...) F9 doesn't work that well, though, because A)they have only 1 attack and B)the high strength gives a high kill %tage anyway, the 2nd damage roll is wasted. N9 rocks, as with all sacred giants.
  
- Standard Units :The random afflictions are a major PITA. Recruited 24 Javelineers, 14 of them where afflicted, 2 of those where acutally useless and had to be separated out ("lost an eye" and "limp"). That's turning into a real MM nightmare if you really want to recruit a bunch of them. On the other hand, most of them are useless anyway: the shield & armorless Milita does not work even as cheap meat shield, the Javelineers better do not get into melee (mixing them with Firbolgs does help somewhat, as it lessens swarming effects).
  
- Item forging : .. somewhat of a problem .. no earth/fire means no hammers and no Charcoal Shields. In fact, there are no useful shields Fomoria can forge without the use of a specially tailored pretender. Annoying, if most of your fighting strength comes from thugs 
 
  
- Magic : Lots of possibilites, or even necessities: conjuration, evocation, construction, enchantment, alteration .. it's hard to get the priorities right, as they might be changing fast during the early game.
 
 
PS: Macha isn't fomorian ... 
		
	
		
		
		
		
		
		
			
				__________________ 
				As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot. 
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
			 
		
		
		
		
		
		
	
		
		
	
	
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