Thread: TDM vs P&N
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Old March 23rd, 2002, 03:13 AM

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Default Re: TDM vs P&N

2419.1:
Half a billion workers have been evacuated from Tyrik V, leaving only enough to man the defense platforms. The transports have left orbit and are heading back to the Albireo shipyards for more equipment and to exchange workers.
Phoenix has restored 30% armor, and will attempt to draw the Vaxin away from the colony, at least temporarily, while repairs are conducted on all fronts.

2419.2:
The Vaxin didn't take the bait, and dove immediately for the colony.
The advanced missiles and powerful guns of the scorpion combined to destroy four of the Vaxin before we lost contact.
Two more Vaxin ships have warped in, and Phoenix's Hex is moving to intercept them.

Alas, even during success we find dread.
We suspected something when the Vaxin Battlecruiser retreated, leaving the cruiser to fend for itself. Destroying the cruiser cost more damage to the fleet, and estimated field repair time is now up to 16 months.
After dispatching the Cruiser, the fleet hunted down the larger ship, and encountered only passive resistance. Once the Vaxin shields were down, our sensors detected what can only be highly advanced Versions of our own top secret mine technology.

The only good news this month is the fact that three converted Hummers are ready, and heading for the Tyrik-Albireo warppoint, where they will wait until called upon.

2419.3:
With nothing to defend, and no way to prevail in an attack, the Phoenix is retreating back towards the Albireo warppoint, and reinforcements. Already the fleet has been joined by a DUC-converted Wasp class escort.

2419.4:
The Vaxin fleet is now definitely pursuing the Phoenix and her fleet; one of the modified Hummers has arrived to join the fleet, and reports three others will arrive shortly.

2419.5:
A fourth Hummer has been repaired at the Albireo shipyards, and should arrive with the third just before the Vaxin reach Phoenix's position.
A capture ship is nearly operational as well, but stands no chance of arriving on time.
Despite reinforcements, the Furies' repairs will still take 6 months.
The most heavily damaged Fury has been ordered to break formation and return to the Albireo Shipyards. The revised repair time is 83 days.

2419.6:
The fleet has been gathered, and nothing remains but to dig in and wait for the Vaxin to attack.
A total of one Wasp (ES), five Hummers (LC) and five Furies (CR) await the Vaxin Cruisers.

[ 23 March 2002: Message edited by: Story Junkie ]

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