I agree
I agree with your points, it looks like they should play well, but I've never gotten them to.
I think one of my issues is that I have been taking 2 drain, which hampers their research quite a bit. I think they need at least 1 magic to get their witch hunters up to 6 RPs.
Their big problem is twofold:
1) They have very little magic diversity. Sure, they get some air and earth magic, but that only comes on some of the Grand Masters who are old and have other issues.
2) They are very dependant upon fire magic evocations in battles. If they run up against a fire resistant nation, they are in deep trouble.
The other problem I find with them is that for their Knights, you need to go with a bless. If you go that route, you will tend to have terrible scales. But, if you have terrible scales, it is hard to mass the troops necessary to make the bless work. Plus, their mages almost force you to take some order so that you have the money to pay for the Knights and the mages.
Now, the other option is to go with a bit of a rainbow pretender that has maybe two steps in each path outside of fire and astral, but then you get a crap bless.
One thing with Marignon is that you definitely do not want misfortune. The events you get with Marignon seem to be much worse than those with other nations.
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