Thread: Ideal 4x Travel
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Old December 15th, 2007, 05:39 PM

aegisx aegisx is offline
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Default Re: Ideal 4x Travel

I am doing some prototyping of a pbem game (no AI)... and am leaning towards an open map but coordinate based (no hexes). This should give the most amount of flexibility in terms movement. Hyperspace/jump gates would be the preferred method if a race so chooses to pursue that path. Combat would be all about range's rather than being on the same hex.
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