Re: Balance Mod
There is a problem in BM 1.12 with construction/scrapping:
If the net resources go into negative numbers the AI starts to scrap units like mad even if there are enough resources left in the storage. However the construction of new units continues which leeds to a endless loop that cripples the AI empire.
And mines still are not launched from colonies in attacked systems as far as I see.
Is there a way to see which locations the AI designs as defensive/attack locations? Perhaps the problem lays in the evaluation of the locations.
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