Re: Azure mages broken?
	
			 
             
			
		
		
		
		You know what else this game has helluva lots of?  Details, intricacies, flavour,  
complexity.   
 
Such games are left with problems, no matter whether they're made by two guys in 
their spare time, or by, let us say, just for the sake of example, Creative  
Assembly... 
 
Take the second Total War: Medieval.  For months after release, shields took away 
from defense, instead of adding to it.  Two handed weapons' animations were so  
slow, that no one using them could ever take a swing in combat.  Peasants with 
sticks would slaughter knights with plate mail and two-handed swords.  On  
sallies, the besiegers would stand and let you shoot all your arrows at them  
without moving a finger.  On release, and after the first patch, these three  
problems happened 100% of the time. 
 
It took months for us to convince the developers that some of these issues  
EXISTED!  Now, years later, they are not fully fixed.  Oh, they have been worked 
on, and they are mostly fixed... but every now and then, one will run into some  
variation that the developers missed.  And Creative Assembly is no two man show. 
 
The more complex a game, the more bugs you will get.  I have never played a game  
that is as complex as Dominions III.  Apart from Angband, I have never played a  
game for as long as I have played Dominions II.  Dominions III will probably  
displace it, if I manage to get some times to actually play games.  I fully  
expect it to always have bugs.   
 
There is a bug that has been with us for years - the disappearing scales.  I had  
despaired of it ever being figured out.  And all of a sudden, on a weekend,  
enough players got on it to finally figure out what was happening.  Chances are  
that next patch will fix it.   
 
And so it goes... 
		
	
		
		
		
		
		
		
			
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