Re: Problem with units modded by scen/camp designe
			 
             
			
		
		
		
		I cannot think of any User Campaigns (those would be the only ones with modified units in a fixed core??) that have such?. 
 
If so, then having non standard units in the core would be a design error. Core units can really only refer to the OOB template for data when upgrading, and due to the somewhat strange way weapons and changed units are held in a scenario file, then I'd be leery of any "changed" weapons data as well. (And that is one reason why there is no way to have Allied/Captured units as "core", they get stored in a local data table like changed units and weapons, which has nothing to do with how the OOBS do it) 
 
Actually - I had never thought of someone being "creative" and then modifying (I presume) - any fixed core units in the scenario editor. 
 
There is no way really to stop a designer having modified fixed core units - since scenarios are created independently the scenario editor has no way of knowing he will later import it to a U/C. 
 
So - not really a "bug" - just a side effect that a user campaign designer should avoid. Any "specials" for a scenario should be "Fixed Auxiliaries", methinks.  
 
Andy 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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