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				 Re: SE5 Beta 1.67 Changelog 
 Version 1.68:1.  Fixed   - Ability "Planet Maximum Population" now combines with a sum instead of a max.
 2.  Changed - Script function "Sys_Change_Planet_Conditions" now takes a real instead of a long.
 3.  Changed - Script function "Sys_Change_Planet_Value" now takes an additional parameter of the resource type.
 4.  Fixed   - Intelligence action and Event action damaging planet conditions were damaging them too much.
 5.  Fixed   - Improved text for script parser "Incorrect Parameter Type" message.
 6.  Fixed   - Improved text for script parser "Incompatible Types" message.
 7.  Fixed   - Crash with large numbers of stellar object types.
 8.  Fixed   - Sometimes drones would fly beneath their target to ram.
 9.  Fixed   - Sometimes allies would fire weapons on each other during combat.
 10. Fixed   - Weapons which are negated by shields or armor will not fire on a target which has shields or armor.
 11. Changed - Increased the damage done by black holes.
 12. Fixed   - AI would sometimes send warnings for actions a player didn't take.
 13. Fixed   - Intelligence actions would continue to occur even after spending was set to zero.
 14. Fixed   - The first stellar object should always be in the center of the combat map.
 15. Fixed   - Unit groups in combat would not give their full supplies and ordnance to individual units.
 16. Fixed   - Ramming target selection was not taking into account targeted damage.
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