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				 Re: Massive fatigue spells 
 Max, if you've still got that test you just did around, what were the fatigue levels after each cast? Maybe there's some logic in that. Also does anything show up in the debug log about gem use?
 As for a better mechanic, I'd like to see it tied to fatigue. Use a gem if it'll save you a certain amount of fatigue. Maybe 20 points?
 So for Shadow Blast:
 D2 caster 1+0 gems: 100 fat
 D2 caster 1+1 gems: 50 fat
 Uses 1 gem, saves 50 fat
 
 D3 caster 1+0 gems 50 fat
 D3 caster 1+1 gems 33 fat
 D3 caster 1+2 gems 25 fat
 Uses no gems. would only save 17 fat.
 
 Max's D6 caster would only use 20 fatigue without gems, using 3 only saves him 8 fatigue. Using 6 saves him another 3. That's silly.
 
 I wonder if the AI is figuring in the extra area and damage? No noticeable fatigue savings, but if it does a lot more damage it might consider it worth it.
 
 
 I'd also prefer if they wouldn't use gems if, even using gems, fatigue would still end up over 200.
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