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					Originally Posted by  konming
					 
				 
				
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					Originally Posted by  Meglobob
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  konming
					 
				 
				(like mages charge into front 1/10 of the time). That surely would spice things up. 
			
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 I have actually already had this in Darwins Zorro!  So it already exists in the game.  It has to do with casting quickness.  Wether its a bug or not I do not know.  Probably start a thread when I have more time to discuss it.  
			
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 I think this means a mage has no more spell to cast and decides to "stay behind troops". If you give it "cast spells" order, I have never seen a mage move.  
			
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 No, my 6 mages where firing piercers, scripting went:-
Squad 1.
Mage 1 :- Aim, Quicken Self, Hold/Firex3, Fire&Flee3turns.
Mage 2 :- Quicken Self, Hold/Firex4, Fire&Flee3turns.
Mage 3 :- Quicken Self, Hold/Firex4, Fire&Flee3turns.
Squad 2.
Same.
In theory I should have had 6 14AN range 50 missile attacks with 25'ish precision every round.  Which I did.

  But instead of holding still at the back of the battlefield, they had, 'suicidal creep', which means after firing walk a few squares forward.  They continue to do it until they meet enemy troops and get killed.  They do not even try to stay behind my troops.
Obviously, this makes such a strategy with any bow/crossbow weapon useless.