View Single Post
  #24  
Old August 26th, 2008, 02:38 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Paralysis is overpowered.

Quote:
Originally Posted by Endoperez View Post
IMO, 20 or more turns of paralyzation for a size 2 unit is fine (almost as good as Soul Slay, at small units), and even size 6 units should be paralyzed for several turns (because big units are targeted first, and it wouldn't be fun if your mages spammed Paralyze at an Elephant that only gets 1 turn of actual paralyzation, recovering just in time to be targeted again). I don't know what would be a good average amount of paralyzation for big units, but I expect that the average isn't 20 turns even with the current values.
In my experience with Paralyze, no matter what size, the vast majority of your successful casts result in either around (3) turns Paralyzation, or (20)+ with some individual casts going past 30 turns.

Regardless of what the manual says it does, or did 2 years ago, that's what it actually does in game.
Reply With Quote