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				May 23rd, 2002, 03:11 PM
			
			
			
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					Join Date: Jan 2001 Location: Ohio 
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				 Re: Possible "event triggers" in Scenario Creation 
 
	Except the repeat order doesen't clear when an enemy ship appears. IIRC the Patrol order does, like Sentry.Quote: 
	
		| Originally posted by capnq: I've yet to find a use for the Patrol order in SE IV, but if it works the same as every other game I've seen it in, the ship will just shuttle back and forth between its current position and a target destination. I don't know if supplies will have any effect on a Patrol order.
 
 You can use the Repeat Orders command for a similar effect, as well.
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 As far as applying this to scenario creation, that definetly bears some experimenting. I will test it when I get a chance. However, I don't wnat to get your hopes up. It may not work as expected becuase in the past when I have tried giving AI ships orders at the begining of a scenario, the AI tends to change those orders once they take over running things. It's not quite the same as using sentry or patrol for your own ships during a game beacuse you aren't going in and changing that order the next turn like the AI is perfectly capable of doing.
 
 Geoschmo
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