 
			
				May 31st, 2002, 03:59 PM
			
			
			
		  
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				Re: Tech tree viewer in the works...
			 
             
			
		
		
		
		
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				Edit: The workaround is of course to remove the "Ability 2 Type := None" line from the facility.txt file.
			
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 exactly...when it says "Numberof abilities := 1" the program expects only 1 ability, that is four lines. 
 
  
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				also, tried loading Proportions data. no go, "required tech area greater than max tech area". That's intential in Proportions, but looks like your loader doesn't like the concept.
			
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 hmm...i'll have to think about that one... 
it's true that my program only allows compononts with "real" tech levels reqs...i'll see if i can chabnge that. 
  
 [ May 31, 2002, 15:00: Message edited by: Lemmy ] 
		
	
		
		
		
		
		
		
			
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