
May 31st, 2002, 01:00 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: *** Star Trek Mod Discussion ***
Quote:
SJ - Interesting idea for the nascelles but I think the propulsion model with stick with the SE:IV standard except larger ships will require additional engines per move. It will follow the same level as the mounts for weapons do.
Light Mount - 1 engine per move - 150 to 300kT
Medium Mount - 2 engines per move - 400 to 600kT
Heavy Mount - 3 engines per move - 800 to 1000kT
|
I don't see how this is going to work. You can't make mounts that will increase an engine's thrust; component mounts don't change ability amounts.
If you're making these manually, and simply naming them "light mount engine I", then players are just going to stuff the maximum amount of the highest efficiency drive on every ship they own.
Can you explain what you're doing with these engines a bit more?
Quote:
Class D - Geo PLastic Planets
I thought PLastic was man made and not natural?
|
"PLastic" in this case in referring to the opposite of "Brittle", or in other words, the surface rock is smushy, play-doh like stuff. (Don't touch, very hot!)
Quote:
Ablative Armor I-III (Reflecting Armor)
|
"Ablative" means that bits of it come off when it gets hit. Nothing to do with reflectivity, and shininess really means nothing in Trek Combat.
Also, I believe in the first contact (TNG) with the Ferengi, they used a WMG on the enterprise. (Rapidly switching Tractor/Repulsor beam)
You could use that name for their racial weapon. (probably not good to use anything like the SE4 stats)
[ May 31, 2002, 00:10: Message edited by: Suicide Junkie. ]
__________________
Things you want:
|