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Old January 29th, 2009, 01:46 AM
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Default Re: Getting AAA to fire

Quote:
Originally Posted by Ironfist View Post
20 hexes away is a bit too far away. I think AA needs a minimum hit probability to fire.
AAA needs a minimum to-hit chance to fire. The greater the %age, the more likely to fire. SP-AAA that moved are usually highly unlikely to fire in AA mode.

It also has a skill roll to pass to fire - and can fail that.

It also needs shots to fire - if you have been beating up grunts with them then it may not have sufficient reaction shots left, or be targeted on other troops and so decide not fire in AA mode since it is currently locked onto some squaddies.

It also needs LOS to the target. Smoke and dust can cause obscuration.


A bofors has about 40 hexes max range - it will usually fire at about 15-20 hexes or so on fresh incoming air targets. It may well follow a receding target out past 20 hexes, if it has successive shots and so has climbed the ranging ladder.

As with all things - it is very easy to set up a test scenario with some AAA guns on the one side (guarding some trucks as targets say) and some planes on the other targeted into the truck park and see what happens. Then change the parameters such as range to the target trucks, and see what then happens and so on.

Andy
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