Quote:
Originally Posted by VedalkenBear
I could easily argue that the current end-game of Dominions being focused on SCs and large-scale battle magic makes many strategies non-competitive. If you can enable five strategies by disabling one... what do you choose, if your goal is to increase strategic variety?
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I'm fairly sure that an unresistable, fairly easily cast Feeblemind spell would pretty much effectively neuter the late game. You wouldn't be freeing up any strategies, you would be rendering -any- unit with less than 25 MR fairly obsolete, unless it specifically relies neither on MR, or casting ability (mundane recruitable infantry, here I come!).