Re: So what is this new game Demigod?
			 
             
			
		
		
		
		A big difference between many indy developers and major developers is that indies are doing it out of love and maybe a salary top-up, whereas majors need to make a living from it. Most indy developers I know make their games as a hobby, whilst holding down a day job (which may be also as a game programmer doing some contract work). 
 
Apparently it takes about $5-10 million for professionals to produce the average game, and the developers get 20% of the retail price. Assume $50 for a copy, and shifting 1 million copies looks about right to break even at worst. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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