Re: Conceptual Balance Mod 1.41
			 
             
			
		
		
		
		Well my take on the Blood summons, is a bit more complicated. 
 
For example, many nations already have trouble getting the large summons cast.  They push for it, because although it takes significant effort and expense, the cost/benefit ratio of each cast makes up for the trouble. 
 
With individual casts being dropped so drastically in price (I can see them being -slightly- more efficient than the large spell's base effect), it gives some nations a massive benefit, compared to others.  For example Helheim/Vanheim can ultimately make good use of Storm Demons at 2 slaves apiece.  Perhaps LA Ulm wants to use Storm Demons, they are relegated to their pretender, and for every 25 Demons that Vanheim is putting out, they are getting 7-8 for the same 50 slaves. 
 
So to reiterate, I'm not saying it's not a good idea to slightly reduce the cost (7 slaves is insane for early game, I agree), but to slash costs by 60-70% on them is rather heavy handed, I think. 
 
 
Also I was going to mention Leprosy.  I don't know what gave the impression that it wasn't useful enough, but I always found it terrifying at 10 Death gems per cast.  Hitting large armies with it (they're on the move, so no dome) can do more damage in a short time than almost any other attack.  Now at 5 gems, in one game I am getting hit by ~3 per turn, and even units/mages with up to 18 MR are simply no match for it. 
 
 
(Sorry if I seem overly critical about these things, though I admit, I am extremely bothered by the Leprosy change.) 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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