Re: [OT] Roguelikes?
			 
             
			
		
		
		
		I've played Dwarf Fortress, ADOM, Crawl and Nethack in that order. 
 
Dwarf Fortress is fun and complex in dwarf mode, but I wouldn't really call it a roguelike. It's sort of like a cross between The Sims and the Caesar/Pharaoh/etc. games. Adventure mode is definitely a roguelike. It's alot of fun and has cool concepts, but it feels incomplete compared to the other games I mentioned. 
 
I never really got into Nethack and ADOM. Compared to Crawl they're a lot less random and more spoiler reliant. 
 
I've made it to, but not beat, the endgame in Crawl. In a lot of ways Crawl feels like a turn based Diablo with greater playstyle variety. As other people have mentioned, there aren't any moments like "you weren't wearing item a when creature b attacked so you auto-die". Unfortunately, what it does have are moments like "you ran into Sigmund with a wand of draining on level two of the dungeon and there was no possible escape." You can get screwed by the RNG more easily than in the other two. Also, I find the that the tile verion of Crawl with a real GUI really does add to the game, tradition be damned. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
	 |