| 
				 Re: Component-dependant engines 
 I have added just this function to my custom blend of the game, however I used a Reactor piece, didn't make it mandatory.  What I did do was removed all but a basic amount of "supply" from ship engines.  Changed the ships all over to a fuel based system.  Instead of Ion Engines for lvl 1 you get Solar Sails which have 10 supply takes no supply to use and 0.5 movement, and because it's classified as a "engine" the AI will use it.  I also redefined supply storage as fuel tanks which are fragile and only hold a small amount, only in late game can you forgo a reactor and have any range.  The principle is that the reactor uses your fuel to improve efficiency of the fuel, much like a real ship would use fuel to generate thrust and energy. so just modify AI ship building priorities to include a minimum of supply storage and viola.I liked this especially because it made my very first ship feel very low tech, with solar sails that were fragile, large and slow, but free to use.
 |