 
			
				June 18th, 2002, 02:47 AM
			
			
			
		  
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				Re: By will alone I set my mod in motion (Dune mod ideas)
			 
             
			
		
		
		
		Batman said: 
 
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				That way the guild has to have a constant influx of resources to a) maintain warp point openers, and b) build new ones.
			
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 I'd also suggest making the guild dependent upon the other houses by making the warp openners use a lot of supplies.  This way, they must resupply before each jump... but they wouldn't necessarily have a base at which they can resupply... thus the need to dock at a resupply station of one of the houses. 
 
I think it would be good for the warp closing devices to be cheap and not be 'destroyed upon use', but to need some spice to build. 
 
 
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				 It also puts a nice lower bound on the cost of a warp jump (i.e. you have to at least supply value equal to the organics cost of the component)
			
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 I'm not sure I understand. 
 
Andres:  For this I'd suggest the game maker produce a handful of neutral planets with highly efficient (non-researchable) research buildings on them.  Maybe downgrade the normal research facilities by a notch or two.  Then, in addition to fighting over the one spice world, everyone can fight over the two or three tech worlds too! 
		
	
		
		
		
		
		
		
			
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				Jimbob 
 
The best way to have a good idea is to have lots of ideas. 
-Linus Pauling 
Take away paradox from the thinker and you have a professor.  
-Søren Kierkegaard
			 
		
		
		
		
		
		
	
		
		
	
	
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