Re: Balance Mod Available for SE:V
			 
             
			
		
		
		
		Some notes from my "test" games: 
 
- AI uses up to 10(!) light organic armor in FF 
- AI uses 1 main gun on Troop Transport, but no PD (e.g. Ukra-Tal 1x Acid Globule) 
 
- AI offers nonaggression in all systems with 5% ressource tariff upon first meeting, even if they're rated higher 
- minor AIs still offer intersettling treaties, now even "bribe" to get them offering tariff or tech levels (which they normally don't have) 
- in general, AIs are still much too eager to do intersettling treaties 
- AI asks for military assistence for a mere trade alliance treaty (trade 15% / non agg. in all sys. / share maps / share minef. codes / share medical) 
 
 
- would it be possible to edit the default TF/fleet formations? E.g. have TFs flee in formation to give them better PD coverage, or have ships abort attack at 5%-10% (internal) damage ? 
		
	
		
		
		
		
		
		
			
				__________________ 
				As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot. 
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
			 
		
		
		
		
		
		
	
		
		
	
	
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