Quote:
	
	
		
			
				
					Originally Posted by  Captain Kwok
					 
				 
				There's no implementation of difficulty levels in SE5.  I also haven't added any difficulty features yet either in the mod. :P 
			
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 Oh, really? I guess the following options are purely cosmetic, then?
I'm not sure 'bout the AI difficulty level which was turning off ministers in SE4 and supposedly is in SE5 as well, but I'm pretty sure the "Computer Player Bonus .." lines in settings.txt 
do work, e.g. while the doubled research points 
do not show up in the comparison screen, they 
do show up on the research screen if you log into an AI position (but they're gone as soon as you hit "end turn", for obvious reasons)
	Code:
	//--------------------------------------
Computer Player Bonus Points Multiplier Low                           := 2.0
Computer Player Bonus Points Multiplier Medium                        := 3.0
Computer Player Bonus Points Multiplier High                          := 5.0
//--------------------------------------
Computer Player Bonus Queue Rate Multiplier Low                       := 1.5
Computer Player Bonus Queue Rate Multiplier Medium                    := 2.0
Computer Player Bonus Queue Rate Multiplier High                      := 3.0
//---------------------------------------