Re: MA Mictlan - An Introduction
Well, I will say that you do notice the lack of attack bonus without a fire bless. Honestly, with an S9D9 blessing, I've found the most dangerous indies to be not elephants or heavy cavalry, but horse-tribesmen - with their high defense, your Eagle Warriors w/o a fire bonus just can't hit and kill them fast enough, and with two attacks (CBM?) of their own, the horsemen can quickly knock down your Twist Fate and inflict significant casualties.
But I'm wondering if anyone thinks, or has anecdotal evidence, that the 'fringe benefits' make up for the lack of attack-power in the Eagle Warriors. I mean, depending on what the death bless works on, Mictlan has a whole range of units that might benefit, such as:
Seeking Arrow on a Shrouded High Priest of the Sky has been mentioned.
And AoE thinks it might work with the sacred poison froggies.
Sun Warriors now throw affliction causing javelins before they enter melee - might make this otherwise forgotten unit worth looking at?
Sky Priests with a Bow of War are, in CBM, throwing 18 Aimed affliction causing arrows downrange - 5 of 'em shooting a cloud of 90 a round might be nice, on this otherwise not very useful unit?
Perhaps a reverse-communion of 4 or so N2/N3 Couatles (w/ boosters/Power of the Spheres?) blasting away with affliction causing Storm of Thorns? Or even Breath of the Dragon/Poison Cloud if that works with a death bless too?
And I'm sure there's plenty more.
Although I'm tempted to fool around with some alternate offensive blesses - F4B4, or maybe even F4D4B4, with or w/out S9.
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