Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
			 
             
			
		
		
		
		Since one of the purposes of this game might be to test out the mp viability of the mods I don't mind changing my pick of Sauromatia to another nation you think that might make better use of the new spells. 
 
Any suggestions? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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