Re: Noobs vs. Vets III: Revolution, MA, CBM, Nation Selection Underway.
If the vets are along a central line then the vets have to be near the polar caps this is just a fact. One extra mapmove away makes little to no difference. If this is an issue one can simply remove some of those neighbor connections? Or maybe flip things so the southern polar cap is water as well as the northern? Theres nothing in this era to recruit underwater anyways. Also if a start location only has 3neighbors it should probably be moved one square in a direction giving it 4neighbors.
The random map would probably be fine... It feels like we're putting too much effort into arguing this and it's been way too many days of deliberation to me.
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