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					Originally Posted by  Loren
					 
				 
				1)  I think buildings in the capital should be immune to random event destruction. 
			
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 Misfortune is already popular enough as a design choice, why make it easier to take?
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					Originally Posted by  Loren
					 
				 
				2)  I think any mage left idle and capable of doing research should research. 
			
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 That could work, but I guess it would be complicated to implement.  Thus it's unlikely to happen.
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					Originally Posted by  Loren
					 
				 
				3)  Communions in the lab:  Select a group of mages, hit a key for communion and then, cast/cast monthly/forge.  The whole group can only produce one spell or item but they do so as a communion, thus permitting you to reach levels you otherwise couldn't.  I think the other mages should only contribute to paths they actually have a level in. 
			
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 That would be a major rebalancing of gameplay... interesting, but possibly horrible.  It's also a big enough change that it's vanishingly unlikely to occur.
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					Originally Posted by  Loren
					 
				 
				3)  Siege should be considered an activity as far as the Next command is concerned. 
			
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 That seems sort of reasonable.