Thread: MP VS League
View Single Post
  #2  
Old July 7th, 2009, 01:59 AM
DakaSha's Avatar

DakaSha DakaSha is offline
Sergeant
 
Join Date: Sep 2007
Location: Haleiwa, Hawaii
Posts: 396
Thanks: 7
Thanked 8 Times in 4 Posts
DakaSha is on a distinguished road
Default Re: VS League

Quote:
Originally Posted by Squirrelloid View Post
I think both players should be randomly assigned a nation. This is a question about your skill at dominions, not your skills with nation X.
i just cant agree on that.. for to many reasons. If one wants to choose random as their nation maybe but not forced

Quote:
Lets be honest, the only difference between this and a larger MP game is you know the other person is going to be at war with you immediately. If you can't defend a rush when you know its coming, you'd just be hosed in a larger game if one did come for you.
uhm this isnt supposed to be training for a larger game... also your just kind of proving my point... you only know a rush is coming if you know the enemy nation (at least a powerful rush). and the BIG difference between this and a large game is that the rush would be fatal as you have nobody to help you out of the problem.. making planned defensive strategys based on the opponent more needed. basically as i said: if you JUST HAPPEN to select a nation/strategy that can rush your opponent without much room for failure because he had no way of knowing what to expect in the least then you di\d not win due to skill. you won due to luck

again in sports.. if you know your opposing team is good in offense then you will train your defense to handle the problem and also look to use the teams lack of defense as an oppurtunity

Quote:
The advantage to hiding nations is that you might not know your opponent is going to have a good rush nation, but if he's rushing you he also doesn't know what he's going to run into. And a rush sort of presumes he knows where to go - if he rushes away from you not only has he failed to rush you, he's also weakened his position because he had to pay some opportunity costs to have a good rush.
we arnt playing 1vs1 on 200 province maps :P
any decent size maps for 1vs1 is either going to be small enough to have an idea where the enemy is or the map has preset starting locations

edit: and again that would be a matter of luck...



btw HOW do you even hide the nations the player start with? its shown on llamaserver...
__________________
'Raol the knight shall now be known as the prophet of Bob'
Sorry I think stuff like thats funny

Check out my first map: Sha Bay
Reply With Quote