Re: Modding multiple shipyards per planet?
			 
             
			
		
		
		
		If you're going to make a change as major as allowing multiple spaceyards, there's not way you can use the default AI_facility_construction_facilities.txt 
 
Use: 
AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected 
Construction Queue Type      := Construction Yard 
Num Queue Entries            := 8 
Facility 1 Ability           := Spaceport 
Facility 1 Amount            := 1 
Facility 2 Ability           := Supply Generation 
Facility 2 Amount            := 1 
Facility 3 Ability           := Space Yard 
Facility 3 Amount            := 1 
Facility 4 Ability           := Point Generation - Research 
Facility 4 Amount            := 1 
Facility 5 Ability           := Ship Training 
Facility 5 Amount            := 1 
Facility 6 Ability           := Fleet Training 
Facility 6 Amount            := 1 
Facility 7 Ability           := Resource Reclamation 
Facility 7 Amount            := 1 
Facility 8 Ability           := Resource Generation - Minerals Armor 
Facility 8 Amount            := 100 
 
Where italics means delete, and bold means add. 
 
Note that as soon as the AI decides that it's orders mean to build an expansion project, it will continue making more and more. 
(since each time it upgrades, it loses the ability it called for originally) 
  
 [ June 26, 2002, 02:41: Message edited by: Suicide Junkie ] 
		
	
		
		
		
		
		
		
			
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