Re: Idea: one nation, several players
			 
             
			
		
		
		
		Well, the communications can be actualy reduced by game rules (for example, no more than one message per turn). For example, let us say that it takes a lot of time for messengers to reach the governor in his distant province. It will be less effective, probably, but more easy and fun, which is the whole point. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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