Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 11/17.
@Sombre -
Well, it *is* a competitive game and I think people are still expected to have a strategy, and to play-to-win, yeah? I just don't like seeing Vanheim screwed over.
Instead, you could let everyone take whatever pretender *chassis* they want, but require that everyone's god be at least A2B1 (where A and B are the primary and secondary team paths), and require the path scores for every pretender to be A > B > any other path. This would enable us to have a red dragon with A3 (say), but seriously discourage that because it would need to shell out even more points for B5 and N4.
Alternately, a plan that I now think is stupid: add a moderately-expensive, official-path heavy pretender based on the national signature-chassis for each nation, and require everyone to take it.
For example, we could have:
Great Warlock, B3N2S1F1, domstr 3, 175 pts
Bog Mummy, B3N2D1W1, domstr 3, 250 pts
All-father, B3N2A1D1, domstr 3, 225 pts
Gorgon, B3N3E2, domstr 3, 250 pts
And boost all the path-costs to 80.
Note that these are marginally cheaper than taking B3 on the relevant deities, and a *lot* cheaper if we were then to take B7 or B8 - which we would be organically encouraged-but-not-required to do.
You could make a similar set of 175-250 pt, 8 pick domstr 3 chassis for each of the nations in play.
But this would require a lot of modding and whining while simply requiring everyone on team X to take more-blood-on-their-god-than-any-other-path is I think more fair and easier to enforce.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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