Quote:
Originally Posted by DrPraetorious
If you really want to restrict us to BN on our pretenders, you need either to let us choose all the available BN non-rainbow pretenders (thus, the Green Dragon - this would be satisfactory as I said)
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Thanks for the reply DrP.
That works for me. Your team already has access to all available non-rainbows with only native N and/or B. Having the green dragon doesn't really both me as much as the bog mummy, dracolich, and such with native death. So you can have it.
So Vanheim will now have access to the following pretender choices with the rainbows in:
Green Dragon, Freak Lord (b1), Bi*ch Queen (n1, shapeshift into a quasi SC), and Master Druid (n1).
Every nations pretender choices are going to be somewhat limited without a mod. Some more than others. This was done purposely, so it takes a bit of planning and strategy on each teams part. But that is the goal and point of the themes and scenario. However with the addition of these rainbows, the situation is improved in the most extreme cases. And rainbows do still offer the benefit of a cheaper choice, even if limited to two paths like all the other gods. i.e. Taking B4 + n4 on a green dragon leaves you with 120 points left over, while, the same magic on a Freak Lord gives you 180 points left over to play around with (plus a domstr of 3 instead of 1).
I'll make the changes to the .pdf on the main post.
I think this is probably the simplest way to handle it without a mod or map edits and is easiest to remember and verify. Now if an unbiased (preferably non playing party wants to help out with a mod that does the four things I mentioned that is fine as well).
