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Old April 25th, 2010, 03:45 PM
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ano ano is offline
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Default Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.

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You've been doing your homework I see.
By no means a homework, just want the whole thing more interesting and have some time now.
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The only magic site that gives a high number of gems in a good number of paths, that I can think of is the Throne of the World, which didn't fit in with the magic location allignment.
The best would be a site that gives 1 gem in each school and maybe 3 in Water (10 total which is not bad from one side and not game-breaking from another). I think that we could easily make a minor mod just altering their home site for it. This should not be a problem.

Another (and probably the last one) suggestion came up when I looked into their pretender chassis. They get Kraken (who is great but absolutely worthless here as there's nearly no water to dominate), Dagon (good pretender) and Son of The Sea (same as Dagon but much worse). So this leaves them with the only actual choice - the Dagon. That's no good.
It seems to me that we could allow that underwater Archmage (with the common restriction of 3 in non-native path) if they want it just because that would allow for much greater magic and service diversity and that's basically what are the mercs for in this game. I assure you, there will not be much demand on forging water items which are (as Chris correctly mentioned somewhere) mostly worthless but there will be great demand on the services of the only Archmage in the game. Add here the gem diversity mentioned above and we get a solid independent force though still under no way too much powerful

Last edited by ano; April 25th, 2010 at 03:57 PM..
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