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Originally Posted by Gandalf Parker
Thats nice to know.
I take it that instructions of "Newbies and Vets III with level 10 AI no-holds-barred" is going to be slightly modified?
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Well I would never do a "no holds barred AI"

in any game, we must obviously have some holds if we want human players to have a chance. For this series, Noobs make up a significant number of the players, so we must continue to keep that in mind.
It's still early in the game and with a tougher AI and fewer human players I expect it will take longer to get a grip on the AI in this one (last game was into the 30's before the AI was completely vanquished), but I'll just likely recommend a slight toning down of the AI in terms of PD if used and perhaps unit production capacity. Overall I want the AI to get progressively and proportionately tougher (though it won't actually get any smarter) but we will need to try to ensure we balance the AI component with the human MP component. Success vs. the AI should play an important strategic role giving the successful human team an advantage going into the human vs human phase.
The AI can be boosted in other ways though: Retain the mixed units (I like that) maybe mix it up even more if possible, introduction of one or two powerful units as AI commanders perhaps (i.e. fewer mammoth type creatures, more commanders), if we go with 3 nation human teams, the AI can have a fourth nation (3x3x3x3x4), the planned game settings will also help.
Lets see how things go though so that we can judge things a bit more accurately and make adjustments as needed.
That being said, a seperate vs. AI only game might also be fun. An RPG'er where a few desperate human played nations band together in a last stand of sorts and square off against incredible odds with endless mighty hordes of AI warriors. The human players are outnumbered, outgunned, but have a few bonuses (like a special commander or something) that they must use wisely. I actually would enjoy that type of under seige type game as well. Defeating the AI, or lasting for x number of turns being the only goal.