Re: Dom3 programming/scripts to reset timers
	
			 
             
			
		
		
		
		So it becomes  
IF there is a change.sh 
and IF there are no connections 
then SHUT DOWN the game 
FORCEHOST the game 
COPY change.sh to restart.sh 
restart the game 
delete the change.sh 
 
the headache now becomes making it generic. Which dom3 game am I so I dont shut down the wrong one. Which port is it running on so I can check for connections. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 |