Re: Combat Mechanics
Hey Marco, we're still figuring out how the combat system will work, but it will be a 2d environment as opposed to Descent's 3d one. (Descent was a great game, by the way. I remember the original from 2005). We'll also be using PNG images for the ships rather than 3d models, since they don't require special 3d tools for users to mod. That said however, we are attempting to create the epic feel of large scale fleet vs fleet combat actions.
The problem we're facing right now is how to get that same epic feel from a real time game into a turn-based game.
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