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					Originally Posted by  chrispedersen
					 
				 
				if you make more endgames units, how about some that are not so geared towards SC or thugs? 
 
Other ideas might be: 
 
Leprechauns:  (Gold generators?) 
Gem generators: 
Magic Path Diversifiers: Ie., Perhaps you could hire masters of the alchemical orders? 
 
Units that DomKill?  Perhaps one called The False King, that has powerful dom kill ability. 
 
Also perhaps Hierophants that have significant H scores, and perhaps the ability to heal? 
			
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 I agree with this generally, though current version has some diversification abilities.
But False King is an excellent idea. He may also be a thug, though not an SC, I think.
Hierophants I'm not so sure about
: to not make an advantage of nations with good priests negligible, they should be high-research or costly, but this would make them mostly unusable... 
