Re: High level design thoughts
			 
             
			
		
		
		
		As long as you can change ANYTHING, meaning number of planet types, number of atmospheres, speeds of seekers/boarding parties, adding more resource types, players will come up with very interesting mods.  Just give them as many options and tools as possible. 
 
I do like a great level of detail and underlying rules that players can  learn and understand. 
 
About ship sizes; if you can build any size ships, keep in mind that there should still be classes of ships for players to make all those hansom models. 
 
Decent AI is also a must.  I prefer to play against people, but learning the game still needs a good AI. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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