Thread: MBT's
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Old August 11th, 2010, 09:38 AM
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Default Re: MBT's

Quote:
But please just don't get me started on that whole CM artillery thing again, OK!?
Dont know what you are talking about

On the mortar design decision I think due to 4 weapon slots as Merk carries several MGs like most of their APCs, big on supporting power for infantry.
Conjecture here not looked but the mortar was fitted originaly to the MK1 externaly then changed to external fire on later marks.
It is probably used with HE more for defending the imediate area round the tank possibly at range as an extra weapon vs ATGM teams. Otherwise ranged firing probably restricted to specialist shells beyound games capability like IR maybe even a Para Camera nowadays.
Upshot lets say it has 12-15 rounds of HE
Pros & Cons
Gains an extra splash damage weapon but has few shots vs the extra MG with lots of shots.
From a lethality point of view esp taking into acount its enviroment the MGs are the better bet due to ammo load.
Game wise these tanks are idealy suited to CS duties in open ground leading the advance they are a real pain in the ...
Pop smoke (multiple dischargers) suppress the infantry without recieving fire while theirs unloaded behind the smoke screen & only now go to check what the tanks missed.
Very very effective & going back to carrying troops if no APCs are available 2 tanks in the platoon could carry a squad between them they can scout for the units the tanks missed. The other thing they seemed to use this for was a heavy patrol, unload the infantry & let them go for a wander with the tank as backup if they found something.
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