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Old August 26th, 2010, 06:19 PM
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Default Re: spotting when turning around your units

Quote:
Originally Posted by Marek_Tucan View Post
But then any turn on movement will cost points as well... would be hard to code that... Maybe penalise turn larger than say 60 degrees only?
There is no cumulative count of such turns - so a simple way to skip your suggestion would be to turn one face at a time, several times. Simpler (if I charge) to charge per face changed.
(each separate turn is a look in any case)

The one thing it would severely mess up is that move limit view option that I never use, but some folk do seem to love.

Quote:
Originally Posted by Marek_Tucan View Post
Might also change reactions of turretless vehicles to opfire - less quickly turning hulls and Stug's, allowing for better flanking ambushes?
That it would do - since a hull turn would cost more points, most likely. Turret turns would still be free (no way to charge < 1 MP as uses integers), but we could introduce something like the present opfire at ATGM teams based on relative gun positioning & experience on a shot opportunity where the target has a line on the turret turnee. Hull turns would be more likely to lose the "quick draw".

Andy
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