Quote:
Originally Posted by Marek_Tucan
But then any turn on movement will cost points as well... would be hard to code that... Maybe penalise turn larger than say 60 degrees only?
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There is no cumulative count of such turns - so a simple way to skip your suggestion would be to turn one face at a time, several times. Simpler (if I charge) to charge per face changed.
(each separate turn is a look in any case)
The one thing it would severely mess up is that move limit view option that I never use, but some folk do seem to love.
Quote:
Originally Posted by Marek_Tucan
Might also change reactions of turretless vehicles to opfire - less quickly turning hulls and Stug's, allowing for better flanking ambushes?
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That it would do - since a hull turn would cost more points, most likely. Turret turns would still be free (no way to charge < 1 MP as uses integers), but we could introduce something like the present opfire at ATGM teams based on relative gun positioning & experience on a shot opportunity where the target has a line on the turret turnee. Hull turns would be more likely to lose the "quick draw".
Andy