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Originally Posted by Lizardo
I know all those. It doesn't substitute for poor design. Keeping all relevant information and actions together is what the design philosophy should be.
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Solving these problems instead of excusing them will make the difference between the effort being a hobby and something that can earn money for the authors.
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Couple of small points.
The game wasnt designed. It evolved gradually. From a BASIC game on an Atari, thru C on Unix, thru C+ on Linux. For that its not a bad result. Some "design flaws" have been acknowledged by the devs as items which would require a complete rewrite.
And, the goal here was never to move from hobby to money-maker. That does have a part in understanding why some things got fixed and others didnt.