Re: skelliespam
			 
             
			
		
		
		
		Are you sure you're not making this problem more difficult than it needs to be?  In my (admittedly limited) experience, skelespamming is a high fatigue process.  After raising a horde of undead, the death mages should stop for a rest.  What you need is to have enough damage-dealing ability to mop up his horde and kill his mages before they start up again. 
 
Thugging is exactly the wrong way to go.  You want a horde of cheap expendable troops, that, or effective anti-undead spells.  Troops with multiple attacks are ideal. 
 
Also, like someone else pointed out, a pile of 40 gold indy preachers are highly effective.  Plop temples and recruit them, you don't need to worry about losing mages to make them. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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