Thread: skelliespam
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Old December 14th, 2010, 12:48 AM

rdonj rdonj is offline
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Default Re: skelliespam

krpeters - assume you have 10 d2 mages spamming skeletons. That's 50 skeletons for the first three turns, a short break, and then another 50. So assume you have a minimum of 200 skeletons to kill. Probably more, due to the sheer amount of time it takes to hack through that many undead. Fielding cheap troops to kill that isn't really ideal, because you'll suffer a lot of attrition. Anti undead spells help a lot, of course.

But you really need to come up with a method of killing the casters, or you'll be throwing troops into a meat grinder that doesn't really cost the spammer anything they didn't already have.
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