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					Originally Posted by  wulfir
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Skirmisher
					 
				 
				 The rest tomorrow. 
			
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 Cheers, Comrade Skirmisher!    
			
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  What happened after the intermission was-
 Southern mobile forces finished of that tank,another immobile one and a couple of pesky german artillery vehicles.
 Then we entered the town, but due to the fight from turn 12-22
 various elements were not in place properly for the attack.
 This cost us the rest of the t-60's, a couple kosmolets/scout vehicles, a couple more t-34's. Also the last assualt gun was destroyed,it had its weapon blown off,and I was using it to soak up fire.
  By turn 40 the entire effort had become bogged down. In the south, I couldn't risk losing any more t-34's and advance was very slow. 
  Assets were running low. The rifle battalion,or rather what was left of it,was recuded to a few pockets of furious fighting.
  The Pzkw IIIm tanks arrived up north and began attacking the victory hexes I has allready taken.These were hard to retake with unmotivated troops, and troops in short supply.
  I destroyed 4 of the tanks when they charged the first victory hex.
  The remaining tanks caused alot of trouble,gunning down routed squads left and right. 
  Also there was a battle for a shoe factory,which fell right at the end of the game. I gained 2 of 3 possible victory hexes there. (See attachment)
  The Elite German troops were very tough,once I got into the city. Some area's I just couldn't breach. 
  I emailed the final turn files,thanks for the game.