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					Originally Posted by  Mobhack
					 
				 
				The important things are really what is slung under the wings, and not trivial little things like air cannons. 
			
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 That's why I'm trying to use their full potential. Although I don't know, if I should propose full load variants (in case of MiG-27, 6-7x 500 kg bombs), or keep some limits (still decent 4x 500 kg, with a drop tank). Planes are a sideline, but I feel they are a 'salt' in the game 
 
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					Originally Posted by  Mobhack
					 
				 
				Since it is a 'Mig that is dropping ordnance' - then perhaps the point would be to remove the fighter versions (or replace with the FGA variants?), if those air superiority variants did not drop air-to-mud stuff all that much (if ever)?. Or - to concentrate on important to the game stuff - perhaps look at the EW ratings differences if any between the air-to-air variant and the dedicated mud-mover. 
			
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 Unfortunately, info on EW differences is quite hard to find. Replacing multirole fighter variants with ground attack ones would generally make sense in most cases, but I can understand, that somebody may look for diversity in available equipment. At least in the USSR, frontline fighters would occasionally attack ground targets, but it was a primary mission of MiG-23BN/MiG-27/Su-17. 
By the way: rocket armament of MiG-27/Su-17 may be changed from 32x57mm pods to more efficient 20x80mm ones.
Michal