Quote:
Originally Posted by JTullman
My point about weapon lethality is simply my opinion that units can take way too much fire before breaking. This is only an opinion. I have no factual basis for this. Its very exhausting and boring to lay full auto fire on a unit turn after turn to no effect (or a only a negligible amount of suppression).
Generally, I modify the settings on both sides to bring this to a descent level.
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Doesn't that solve your problem as you see it?
Thats why they are ajustable.
I just leave all that stuff alone and deal with the game as it is.
It is a game after all,and not reality.