Fatigue 100- ?
Only been playing for a year....
I know you pass out at 100 fatigue (or is that start getting criticals, and 200 for pass out...?). All questions without Communion.
(Purely as an example, I happen to be looking at "Wind Guide" or "Thunder Ward".)
Do mages cast spells which cost them 100?
Does it have to be the first spell they cast (so thay start from 0)?
What exactly does the minus character in the "100-" tell me?
I think there may be detailed information threads, I'd be obliged foir quick answers which let me decide when to script a 100- fatigue spell!
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