Re: UnitGen - Random nations with procedural sprites!
Mages and priests get all sorts of funky special abilities. Priests mostly just simple stuff like healing, inquisitor and sneakiness but makes get stuff ranging from those listed for priests to poison armor, fire shield, etherealness. I do plan to add secondshape system for mages (and sacreds/elites!) so I can make mages with animal or demon second shapes that actually retain holyness and give penalty to magic paths in most cases.
In addition the random item generation is working, though it needs tweaking in terms of chances and the magic items should probably be named better than "Enchanted Crossbow". It's pretty funny to see crossbows causing limp, exploding javelins and paralyzing swords. This stuff will, however, be fairly rare, but it's absolutely essential for sacreds (and mages!)
|